Advanced Garage
Configuration
The settings in config.lua and their defaults.
Every setting is in config.lua. The file is outside the escrow, so edit it however you like.
General
Config.Framework = 'auto' -- 'qbox' | 'qbcore' | 'esx'
Config.Locale = 'en' -- name of the file in the locales/ folder
Config.Debug = false -- writes detailed logs to the consoleGarages
Each garage has an id, a type and a location. Locations use vec4(x, y, z, heading).
Config.Garages = {
legion = {
label = 'Legion Square',
type = 'public', -- 'public' | 'job' | 'gang'
coords = vec4(215.9, -810.1, 30.7, 157.0),
spawn = vec4(229.7, -800.1, 30.6, 160.0),
},
mrpd = {
label = 'Mission Row Police Station',
type = 'job',
job = 'police',
coords = vec4(454.6, -1017.4, 28.4, 90.0),
spawn = vec4(438.4, -1018.3, 27.7, 90.0),
},
}The heading of a spawn point is the direction the vehicle faces. Set it from the garage exit so vehicles come out facing the road.
Impound
Config.Impound = {
fee = 250, -- default fee to get a vehicle back
jobFees = { -- fee per job
police = 500,
mechanic = 150,
},
location = vec4(409.3, -1623.0, 29.3, 230.0),
}Key sharing
Config.Keys = {
share = true, -- owners can give keys to other players
maxShared = 3, -- maximum shares per vehicle
}Last updated September 21, 2026